#include "ObjectPch.h"

#include "Object.h"

Object::Object(void)
{
}

Object::~Object(void)
{
}

void Object::SetPosition( const Vector3& vPos )
{
	m_position = vPos;
}

void Object::GetPosition( Vector3& vPos )
{
	vPos = m_position;
}

void Object::SetRotate( const Vector3& vRot )
{
	m_rotate = vRot;
}

void Object::GetRotate( Vector3& vRot )
{
	vRot = m_rotate;
}

void Object::SetSize( const Vector3& vSize )
{
	m_size = vSize;
}

void Object::GetSize( Vector3& vSize )
{
	vSize = m_size;
}